Structural standards for Electronic Game Design

Document Type : Original Article

Authors

1 Assistant lecturer at the graphic design program School of Arts and Design New Giza University -Egypt.

2 Professor of Advertising Design-Advertising Department Faculty of Applied Arts-Helwan University-Egypt.

Abstract

Game design goes beyond technical aspects; it begins with determining what makes a game attractive to a specific audience, selecting a suitable title and description to guide the design and avoid distraction, while maintaining flexibility for adjustments as needed. Game design focuses on defining challenges and player choices, directing the game play experience through psychological strategies that enhance enjoyment and reduce negative behaviors.

Games incorporate elements like random loops and variety to encourage replay ability. Balanced games require equal opportunities and rewards, using data and statistics to adjust the balance.

Stories enrich the gaming experience by adding a goal the player aims to achieve through key elements: the hero, setting, and plot, which form the game's challenges. This narrative motivates exploration and gives meaning to the player's actions in an engaging fictional world.

Game design starts with determining the goal and core mechanics, such as movement, combat, or resource management, which help define obstacles and enemies. Secondary mechanics are added to support or hinder players.The design is brought to life through prototypes to test rules and digital features using game engines, turning abstract ideas into practical models.

Game engines provide essential elements like graphics, inputs, and programming options, making the selection process based on long-term benefits Through play testing, movement constraints, obstacles, and goal clarity are tested to design a space that fits the objectives.

Levels in games represent small stories that teach players new skills through progressive challenges leading to a final strategic encounter.

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